ANCHOR'S DEEP
A downloadable game
*Game download link is at bottom
=ABOUT =
Anchors Deep is a stylized action adventure game with a focus on combat and strong narrative themes. There is one tutorial and 3 mini levels with engaging combat that ramps up as the player travels through the game. The strong narrative elements like NPCs and voiceovers clue the player into how they’re perceived in the game. While the audiovisual design of the game is zany and dark, the dialogue conveys a more lighthearted, comedic tone.
=STORY=
For thousands and thousands years, Fishnity has lived under Humanity’s shadow. Massacred, tortured, and even eaten!
The massacre on Fishnity never ends and they have no choice but escape the grasp of the evil Trident Seafood Corporation!
Now, with the heinous corporation’s new technology, Fishnity has no way to escape, and no place to hide. They need their hero again, the one who fought with everything and suddenly disappeared thousands of years ago — they need the legendary Fish Guardian..
After the years of brutal torture and harm on his people, the Fish Guardian awakens! Ready to exact his revenge against the humans! However, something feels different? He doesn’t seem to be too passionate about it! Too many years have passed since his last awakening, he’s rusty, tired and a little out of shape! Now he needs to re-learn his skills by tearing down whatever stands in his way.
=CONTENT=
- You can talk with fishes and people to reveal more stories
- You can defeat people and fight for fishnity
- You can explore the map and fight the boss in the arena
=COMIC=
Below are the comic pages which tell the background story of our main character.
=LEVEL DESIGN=
*Below shows how level two (The Town) is formed. (Level two designed by Hongxin Li)
- Step01 - Build blocks in Unreal Engine and test sizes and routes.
- Step 02 - Place enemies and test damages
- Step03 - Exchange blocks with models
=CREDITS=
Anchors Deep is a semester long project for the NYU Game Center, below are the students who were involved in the development of the game for the Major Studio Spring class.
Hongxin Li/Apple (UI Design / Level Design )
Bader AlQahtani (Combat Design / Programming)
Cassie Hui (Narrative Design / Project Management)
Edith Chen (Visual Design / Level Design)
Eva Wang (Visual Design)
Frank Mengfan Huang (Narrative Design)
May Li (Visual Design)
Peter Seo (UI Design / Logo Design / Level Design)
=CONTROLS=
*A gamepad is highly recommended for the best experience.
- Controller:
- Keyboard:
- Move - WASD
- Camera - Mouse
- Attack - Left Mouse Button
- Air Launch - Right Mouse Button
- Jump - Space Bar
- Character Interaction - Q
- Fishhook - R
- Guard/Parry - E
=GAME WEBSITE=
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⬇DOWNLOAD GAME FILE⬇
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=INSTALLATION INSTRUCTION=
NOTE: This game is built ONLY for Windows Operating Systems.
Status | Released |
Author | Hongxin Li |
Genre | Action |
Tags | Action-Adventure, combos, Fishing, Unreal Engine |
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